Padel Rules Explained: The Complete UK Guide
Padel is played in pairs on an enclosed 20 × 10 metre court. Points are scored using the same 15, 30, 40, game system as tennis, but only the serving pair can score. The serve is underarm and must bounce before being struck. The ball may rebound off the glass and mesh walls after bouncing on the floor, and play continues as long as the ball does not bounce twice on the same side.
Padel is one of the fastest-growing sports in the UK — and once you step onto that glass-walled court for the first time, you will quickly realise that knowing the rules is what separates a frustrating knockabout from a genuinely engaging game. This guide covers every rule you need: the court layout, how to serve correctly, how scoring works, when the walls are in play, and the common misunderstandings that trip up new players every week.
If you are completely new to the sport, start with our what is padel guide first — it covers the basics of what padel is and why it is different from tennis. If you already know the concept and want to know how to play your first session, our getting started guide covers everything from booking a court to finding your first lesson.
The Court
Understanding the court is fundamental to understanding why padel rules are structured the way they are. The enclosed space — walls, mesh, net, and service lines — is not just scenery. It is part of the game.
Dimensions
A standard padel court measures 20 metres long by 10 metres wide, divided across the middle by a net. Each half is therefore 10 × 10 metres. The net is 88 centimetres high at the centre and rises to 92 centimetres at the posts.
| Measurement | Padel Court | Tennis Court (Singles) |
|---|---|---|
| Length | 20 m | 23.77 m |
| Width | 10 m | 8.23 m |
| Net height (centre) | 88 cm | 91.4 cm |
| Net height (posts) | 92 cm | 107 cm |
| Enclosure | Glass + mesh walls | Open |
| Service box length | 3 m (from net) | 6.4 m |
The padel court is noticeably smaller than a singles tennis court, which is one reason rallies in padel feel so intense — there is less distance to cover, but the walls mean the ball stays in play far longer than you might expect.
The Walls
Each padel court has a specific wall configuration that defines the character of the game:
- Back walls: Full-height solid glass panels, 3 metres tall, running the entire 10-metre width at each end of the court. The ball can rebound off these into play.
- Side walls (lower section): Solid glass panels running from the back corners partway along each side, typically 4 metres in length. These are also fully in play.
- Side walls (upper section): Metal mesh panels above the glass on the sides and continuing to the back corners. Balls rebounding off mesh behave differently to glass — they tend to deaden and drop quickly.
- Metal frame: The structural frame holding the panels in place. The ball must not touch the metal frame or posts. Contact with the frame counts as out — the point ends immediately.
Service Boxes
On each half of the court, there are two service boxes, each measuring 3 metres from the net. A central service line divides left from right. The server must aim diagonally into the opposite service box — this is the only time on court where the walls are not relevant, because a serve that hits a wall before bouncing in the service box is a fault.
The Non-Volley Zone
Unlike standard tennis, padel has no formal non-volley zone in the rules. However, the serve requires the server to stay behind the service line, and the ball must bounce in the service box — meaning the receiver cannot volley the return of serve either. Once the rally begins, volleys anywhere on court (including close to the net) are entirely legal.
The Serve
The serve in padel is one of the rules that most surprises people coming from tennis. It is slower, more controlled, and far less dominant — which is by design. Padel is a rally-based sport, and the serve rules ensure the receiving pair always has a genuine chance to get into the point.
How to Serve Correctly
Position: The server stands behind the service line (the line 3 metres from the net), within their half of the court — either left or right of the central service line. The first serve of a game always starts from the right-hand side (the deuce court).
Ball drop: The server bounces the ball on the floor within their service box. The ball must make contact with the ground before the server strikes it. You cannot serve by tossing the ball into the air as in tennis — it must bounce first.
Underarm contact: After the bounce, the server strikes the ball with their racket. The point of contact must be at or below waist height. If the server strikes the ball above the waist, it is a fault.
Diagonal delivery: The ball must travel diagonally and land in the opponent's service box on the far side. A serve landing in the wrong service box, in the net, or beyond the back wall without bouncing first is a fault.
Wall contact on serve: A serve that bounces in the correct service box and then hits the side wall is valid — play continues. A serve that hits the side wall before bouncing in the service box is a fault.
First and Second Serve
As in tennis, the server has two attempts to land the serve correctly. A failed first serve is a fault — the server proceeds to the second serve. A failed second serve is a double fault, and the point is awarded to the receiving pair immediately.
Foot Fault
The server must not step on or over the service line before making contact with the ball. A foot fault is called as a fault — it counts as a failed serve attempt, exactly as in tennis.
The Let on Serve
If the served ball clips the top of the net and then lands correctly in the service box, a let is called. The serve is retaken without penalty — it does not count as a fault. A let can also be called if a ball from an adjacent court enters the playing area mid-serve, or if any other interruption occurs. There is no limit on the number of lets.
Common Beginner Serving Mistakes
- Striking too high: Catching the ball at chest height instead of letting it drop to waist level. If your wrist is above your hip at contact, it is likely a fault.
- Not bouncing first: New players sometimes try to serve from a toss. The ball must bounce on the floor — no exceptions.
- Wrong diagonal: In the excitement of a first game, servers often aim straight across rather than diagonally. Always serve cross-court.
- Stepping over the line: Easy to do when instinctively moving forward. Keep your feet behind the line until after contact.
Scoring — Games, Sets, and Matches
Padel uses the same scoring system as tennis. If you already play tennis, this section will feel immediately familiar. If you do not, read it carefully — the system has a logic to it once you understand how points accumulate.
Points Within a Game
Points within a game run: 15 – 30 – 40 – game.
- First point won: 15
- Second point won: 30
- Third point won: 40
- Fourth point won: game — provided the opposing pair is not also on 40
If both pairs reach 40 simultaneously, this is called deuce. From deuce, one pair must win two consecutive points to take the game:
- First point after deuce: advantage (to whichever pair wins it)
- If the pair with advantage wins the next point: they win the game
- If the pair without advantage wins the next point: it returns to deuce
This can, in theory, continue indefinitely — though in practice most deuce situations resolve within a few exchanges.
The Golden Point
Many competitive padel competitions — and an increasing number of recreational venues in the UK — use the golden point rule instead of traditional deuce. At 40–40, a single point decides the game. The receiving pair chooses which side they receive from for this deciding point. This speeds up play considerably and is worth asking about before your match.
Sets
The first pair to win six games wins the set, provided they lead by at least two games. So 6–4 wins the set, as does 6–3 or 6–0.
If the score reaches 5–5, play continues. If one pair wins the next game to reach 6–5, the trailing pair has the chance to level at 6–6. If the score reaches 6–6, the set is decided by a tiebreak.
The Tiebreak
The padel tiebreak is a seven-point tiebreak, identical in structure to the tennis tiebreak:
- Points are counted 1, 2, 3... not 15, 30, 40
- The first pair to reach seven points with a two-point lead wins the tiebreak and the set
- If the score reaches 6–6 within the tiebreak, play continues until one pair leads by two (e.g., 8–6, 9–7)
- Serve rotates every two points, with the pair who did not serve to start the tiebreak serving first
The pair who wins the tiebreak wins the set 7–6.
Matches
Most padel matches are best of three sets — the first pair to win two sets wins the match. Professional tournaments and some club competitions use best of three with a ten-point match tiebreak (sometimes called a "super tiebreak") in place of a third set.
Wall Play — The Rules
Wall play is the defining characteristic of padel — and it is the area where most confusion arises for new players. Understanding exactly when the walls are in play (and when they are not) is essential for reading the game correctly.
The Core Rule
After the ball bounces once on the floor, it may rebound off the glass back wall or the side mesh walls, and must still be returned before it bounces a second time. This is entirely legal and expected — it is not unusual, and it is not a second bounce.
The sequence is:
- Opponent hits the ball over the net
- Ball bounces once on your side of the court (this is the one permitted bounce)
- Ball rebounds off your back wall or side wall
- You must return the ball before it touches the floor again
Which Surfaces Are in Play
| Surface | Status |
|---|---|
| Glass back wall | In play after one bounce on floor |
| Glass side panels (lower) | In play after one bounce on floor |
| Metal mesh side panels (upper) | In play after one bounce on floor |
| Metal frame / posts | Out — point ends immediately |
| Fence going over the top | Out — point ends immediately |
Your Own Back Wall as a Tactic
One of the most creative elements of padel is the ability to play the ball into your own back wall as a deliberate tactical shot. This is entirely within the rules. The ball must still cross the net and land in the opponent's half of the court. Used well — particularly in the "bandeja" and "vibora" overhead shots — hitting into your own back wall buys time and changes the pace of the rally. Many experienced players use this to reset defensive situations.
What Counts as Out
A ball is out — and the point is lost — if:
- The ball bounces twice on the floor on your side before you return it
- The ball touches the metal frame or structural posts at any point
- The ball goes over the top of the fence (unless your club uses the "bola por tres paredes" format — see section 8)
- The ball leaves the court through an opening (e.g., an access gate that is ajar)
Wall Play vs. Direct Volley
There is no restriction on volleying — hitting the ball before it bounces — after the initial serve is completed. You can volley close to the net or from the back of the court. The wall play rule applies specifically to what happens after a bounce: the ball may continue into the wall, and that is still live.
Service Rules in Detail
Beyond the mechanics of how to serve, there are several procedural rules governing who serves when and how the service sequence operates.
Who Serves First
Before the match begins, the pairs toss a coin (or spin a racket). The winning pair chooses either to serve first or to select which end of the court to start on. If they choose to serve, the losing pair picks their end. If they choose their end, the losing pair decides whether to serve or receive.
Sides and Rotation
Within each pair, players must agree who serves first in their service games. For the first game, one player serves the entire game from alternating sides (right side for the first point, left for the second, right for the third, and so on — mirroring the standard tennis service sequence).
After each game, service passes to the opposing pair. Service pairs alternate games throughout the set. The receiving pair also maintains consistent positioning — the same player typically receives from the same side — though this is not strictly mandated in recreational play.
Partner Position During the Serve
The server's partner may stand anywhere on their side of the court during the serve, including close to the net. There is no restriction on where they position themselves, provided they do not obstruct play.
Receiver Position
The receiving player stands in their half of the court, diagonally opposite the server. Their partner may stand anywhere on their side of the court. The receiver must let the ball bounce in the service box before returning it — you cannot volley the return of serve.
Lets, Faults, and When Play Stops
Lets
A let results in the point being replayed without penalty. Lets are called in the following circumstances:
- Net let on serve: The ball clips the net cord and lands correctly in the service box
- External interruption: A ball rolls in from an adjacent court, a player's equipment falls onto the court, or another interruption disrupts play before the rally concludes
- Player not ready: If the receiver was not ready when the serve was made, provided they made no attempt to play the ball, a let may be called
There is no limit on the number of lets in a row. Play simply restarts.
Faults
A fault ends the point in favour of the opposing pair (or, if it is a service fault, costs the server one of their two attempts). Faults occur when:
- The served ball fails to land in the correct service box
- The ball touches the net without crossing it
- The server strikes the ball above waist height
- The server's foot touches or crosses the service line before contact
- The ball touches the metal frame or fence posts during any part of play
- A player deliberately distracts or obstructs an opponent while the ball is in play
- The ball bounces twice before being returned
- A player or their racket touches the net during play
The Two-Bounce Rule
This is the most fundamental rule in padel: the ball must not bounce twice on your side of the court. If it does, you lose the point. This applies during rallies — not on the serve, where the ball must bounce once before the server strikes it.
New players often forget this rule when the ball comes off the wall and slows dramatically. The moment the ball touches the floor a second time on your side, the point is over.
Ball from an Adjacent Court
If a ball from a neighbouring court rolls into your court during a rally, a let is called and the point is replayed. This should be called immediately — not after the point concludes. If play is allowed to finish and the intrusion is raised afterwards, most clubs will not replay the point.
Double Faults and Second Serves
A double fault occurs when the server fails both their first and second serve attempts in the same service point. The point is awarded immediately to the receiving pair.
The logic mirrors tennis precisely:
- First serve fault: No penalty — the server proceeds to their second serve
- Second serve fault: Double fault — receiving pair wins the point
Most recreational padel players find the second serve far more stressful than the first. Because the serve must be struck underarm at waist height after a bounce, there is less pace available than in tennis — but the consequence of a double fault is identical. A common strategy is to serve the first serve with more pace and angle, and hold back a higher-percentage, flatter second serve in reserve.
Common Rule Misunderstandings
These are the misunderstandings that come up most frequently at UK courts — particularly among players who have come from a tennis background.
"Can you volley in the service box?"
No. The receiver must let the serve bounce in the service box before returning it. Volleying the return of serve is not permitted. Once the rally begins after the serve, however, volleys anywhere on court — including close to the net on your side — are entirely legal.
"Can you hit the ball over the fence?"
In standard padel rules, the ball going over the fence is out and the point ends. However, some formats — particularly in Spanish-influenced clubs — permit the "bola por tres paredes" shot, where the ball exits over the back fence and is still returned after bouncing off three walls outside the court. This is a specialist play and is not universally permitted at UK venues. Always check with your club before attempting it.
"Does the ball have to bounce before hitting the wall?"
Yes — always. This is the rule that new players miss most often. The ball must bounce on the floor before touching any wall. If the ball flies off your opponent's racket and hits your back wall before bouncing on the floor, the point is over — it counts as the ball going out. The bounce-first rule applies every single time.
"Can I follow through and hit the ball into my own wall?"
Only if the ball has already crossed the net — or will cross it as a result of the shot. You cannot hit the ball into your own side wall and have it return without ever crossing the net. The ball must always pass over the net into the opponent's half.
"Does the serve bounce off the wall count?"
A serve that bounces correctly in the service box and then rebounds off the side wall is a valid serve — play continues. A serve that hits the side wall before bouncing in the service box is a fault.
"Who decides where to receive from?"
In official play, the receiving pair generally maintains consistent sides — but switching is not forbidden by the rules as long as both players in the pair agree. In the golden point (sudden death deuce), the receiving pair specifically chooses which side the receiver comes from for that single decisive point.
Differences Between Recreational and Official FIP Rules
The International Padel Federation (FIP) publishes the official rulebook, and Padel England — the national governing body — operates under those rules for competitive play. However, most recreational sessions at UK clubs use modified rules to make the game more accessible.
Here is what to expect depending on where and how you play:
| Rule | Official FIP | Common UK Recreational |
|---|---|---|
| Scoring | Only serving pair scores | Either pair can score |
| Deuce | Traditional (advantage) | Golden point (sudden death) |
| Serve height | At or below waist | Loosely enforced |
| Foot fault | Strictly called | Rarely called in casual play |
| Bola por tres paredes | Permitted in some formats | Usually not permitted |
| Match format | Best of three sets | Often one set or timed session |
The biggest practical difference for beginners is the scoring rule. In official FIP rules, only the serving pair can score — if the receiving pair wins the rally, they only gain the serve, not a point. This is the squash-style scoring model and creates different tactical dynamics. At recreational venues in the UK, most sessions use open scoring where either pair can score any point, which new players find more intuitive.
If you are preparing for a competitive club match or a Padel England-affiliated tournament, familiarise yourself with the full FIP rulebook. For casual sessions and beginner lessons, the modified rules your club uses will be explained before play starts.
Our guide to best padel rackets is a good next step once you are confident in the rules and ready to invest in your own equipment.
Quick Reference Rules Table
Use this table as a fast reminder before stepping on court.
| Rule | Detail |
|---|---|
| Court size | 20 × 10 metres |
| Net height | 88 cm (centre), 92 cm (posts) |
| Serve direction | Underarm, diagonal into opponent's service box |
| Serve bounce | Ball must bounce on floor before being struck |
| Serve height | Contact must be at or below waist height |
| Serve attempts | Two (first and second serve) |
| Double fault | Both serve attempts fail — point to receiving pair |
| Let on serve | Net clip into correct box — retake, no penalty |
| Wall play | Legal after ball bounces once on the floor |
| Frame/posts | Out — point ends immediately on contact |
| Two-bounce rule | Ball must not bounce twice on your side |
| Scoring | 15, 30, 40, game — same as tennis |
| Set | First to 6 games (2-game lead), tiebreak at 6–6 |
| Tiebreak | First to 7 points (2-point lead) |
| Match format | Best of three sets |
FAQs
Can the ball bounce off the walls in padel?
Yes — wall play is central to padel. After the ball bounces once on the floor, it can rebound off the back glass wall or side mesh walls, and your opponent must still return it. You can also deliberately hit the ball into your own back wall as a tactical shot. The ball cannot touch the metal frame or fence posts — that is a fault.
How does serving work in padel?
The serve is underarm. The server stands behind the service line on the right side (the deuce court) and serves diagonally into the opponent's service box. The ball must be dropped and struck at or below waist height after it bounces on the floor. The serve alternates sides after each game. There are two serve attempts — a first and second serve, as in tennis.
How does padel scoring work?
Padel uses the same scoring as tennis — 15, 30, 40, game. Sets are won by the first pair to reach six games with a two-game lead. At 6–6, a seven-point tiebreak decides the set. Matches are best of three sets. In traditional padel, only the serving pair can score — if the receiving pair wins the rally, they win the serve but no point. Many recreational venues use standard tennis scoring where either side can score.
What is a let in padel?
A let is called when the serve clips the net and lands in the correct service box — the serve is retaken without penalty, exactly as in tennis. A let is also called when there is an interruption during play (e.g., a ball from another court rolling in). There is no limit on the number of lets.
What counts as a fault in padel?
Common faults include the serve landing outside the service box, the server stepping on or over the service line before striking the ball, striking the ball above waist height on the serve, the ball hitting the metal frame or fence posts at any point, and the ball bouncing twice before being returned. Hitting the ball into your own side wall before it crosses the net is also a fault.
Frequently asked questions
-
Yes — wall play is central to padel. After the ball bounces once on the floor, it can rebound off the back glass wall or side mesh walls, and your opponent must still return it. You can also deliberately hit the ball into your own back wall as a tactical shot. The ball cannot touch the metal frame or fence posts — that is a fault.
-
The serve is underarm. The server stands behind the service line on the right side (the ad court) and serves diagonally into the opponent's service box. The ball must be dropped and struck at or below waist height after it bounces on the floor. The serve alternates sides after each game. There are two serve attempts — a first and second serve, as in tennis.
-
Padel uses the same scoring as tennis — 15, 30, 40, game. Sets are won by the first pair to reach six games with a two-game lead. At 6–6, a seven-point tiebreak decides the set. Matches are best of three sets. In traditional padel, only the serving pair can score (as in squash) — if the receiving pair wins the rally, they win the serve but no point. Many recreational venues use standard tennis scoring where either side can score.
-
A let is called when the serve clips the net and lands in the correct service box — the serve is retaken without penalty, exactly as in tennis. A let is also called when there is an interruption during play (e.g., a ball from another court rolling in). There is no limit on the number of lets.
-
Common faults include the serve landing outside the service box, the server stepping on or over the service line before striking the ball, striking the ball above waist height on the serve, the ball hitting the metal frame or fence posts at any point, and the ball bouncing twice before being returned. Hitting the ball into your own side wall before it crosses the net is also a fault.